Difference between revisions of "Faerie Fire (spell)"
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| − | '''Faerie Fire''' causes a pale glowing outline upon objects or | + | '''Faerie Fire''' causes a pale glowing outline upon objects or creatures as desired, making them stand out in conditions of dusk or dark. The effect can be clearly seen to a distance of 80 ft., or 16 [[Combat Hex|combat hexes]]. To effect the spell, the caster must be able to visibly see the targets. |
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| level = [[Druid 1st Level Spells|druid (1st)]] | | level = [[Druid 1st Level Spells|druid (1st)]] | ||
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| + | The fire causes no [[Damage (hit points)|damage]], nor does it conflict with a combatant's ability to fight. However, due to the visibility granted, glowing individuals can be treated as though it is [[Illumination|full daylight]] for [[Attacking in Combat|attacking]] purposes, with a +2 bonus [[Roll to Hit|to hit]] besides. | ||
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| + | The effects of this glow are diminished if the attacker's hex contains an open light source, such as a [[Torch|torch]] or unshielded [[Lantern|lantern]]. Additionally, the spell has no effect in daylight. | ||
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| + | Unless specified otherwise, the glow of the spell will be a light sky-blue ... but the caster may choose to adopt a signature colour which they learned to create while [[Druid's Apprentice|studying magic]]. | ||
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| + | [[Category: Lacks Image]][[Category: Druidical Spells]] | ||
Revision as of 14:55, 26 September 2021
Faerie Fire causes a pale glowing outline upon objects or creatures as desired, making them stand out in conditions of dusk or dark. The effect can be clearly seen to a distance of 80 ft., or 16 combat hexes. To effect the spell, the caster must be able to visibly see the targets.
| Range | 80 ft. |
| Duration | 4 rounds per level |
| Area of Effect | 1 creature per level |
| Casting Time | 1 round |
| Saving Throw | none |
| Level | druid (1st) |
The fire causes no damage, nor does it conflict with a combatant's ability to fight. However, due to the visibility granted, glowing individuals can be treated as though it is full daylight for attacking purposes, with a +2 bonus to hit besides.
The effects of this glow are diminished if the attacker's hex contains an open light source, such as a torch or unshielded lantern. Additionally, the spell has no effect in daylight.
Unless specified otherwise, the glow of the spell will be a light sky-blue ... but the caster may choose to adopt a signature colour which they learned to create while studying magic.