Transmogrification (sage ability)

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Transmogrification is an amateur-status sage ability in the study of Outer Planes, imparting knowledge of the manner in which an individual's identity or consciousness is transferred from the Prime Material to the appropriate outer plane, from life to the afterlife. Each individual plane offers a different means of passage. Many of these are, quite expectedly, horrific — but at the same time, each is designed for persons betraying a certain belief system, morality or active choices.

Regarding the character's comprehension of transmogrification, knowledge is limited to those planes which the character has studied. It should be noted that, while it rests upon the DM to determine what each specific form of transmogrification applies to each outer plane, it also benefits the players not to have these things openly described for every possibility. As such, I will be adding them to the wiki only as the players themselves become aware . . . the less they know before that time, the better for my game.

Additionally, I feel it should be stressed that I am not bound by the standard belief systems that elsewhere set out to describe the transmogrification process. No doubt, my choices will preserve aspects such as Charon's boat across the River Styx or the Bifrost Bridge, but those elements alone are painfully simplistic and deserve elaboration. As such, I will be setting out to produce elaborate stories for the benefit of the players when the time comes . . . for after all, they may someday need to follow the footsteps of a given transmogrification in order to retrieve one of their dead. Too, a player may choose to pattern some of their behaviour from the process I generate - since that process should in some way allow a character to act in such a way so as to pursue - or avoid - a given transmogrification path.