Difference between revisions of "Sure-footedness (sage study)"

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An ability to negotiate difficult or rough surfaces safely, notably cliffs, precipitous slopes and cliffs, high ledges, rooftops or even narrow crossbeams and tight-ropes. Such situations demand that the character's coordination and patience makes them less likely to slip or stumble. Additionally, because of the inherent awareness in breathing control and the placement of feet, the character will have an unusual ability to approach an enemy without being seen or heard.
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== Amateur ==
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:*'''[[Scrambling (sage ability)|Scrambling]]''': skill at climbing steep terrains or urban environments, where handholds and ledges are common.
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:*'''[[Stability (sage ability)|Stability]]''': the ability to retain the body's equilibrium in situations where the character might fall.
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:*'''[[Stealth (sage ability)|Stealth]]''': improvement in the character's ability to approach others without being seen or heard.
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== Authority ==
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:*'''Hand-over-Hand]]''': allows the character to climb rope without needing to hold on with their feet, doubling the speed of climbing.
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[[Climb Walls (sage ability)|Climb Walls]]''': the ability to climb a verticle surface with efficiency.
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== Expert ==
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:*'''[[Parkour (sage ability)|Parkour]]''': enables rapid movement through jumbled, complex environments.
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<br>
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<br>
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See Also,<br>
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Assassin Sage Abilities<br>
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Thief Sage Abilities
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[[Category:Placeholder]]

Revision as of 06:03, 19 March 2020

An ability to negotiate difficult or rough surfaces safely, notably cliffs, precipitous slopes and cliffs, high ledges, rooftops or even narrow crossbeams and tight-ropes. Such situations demand that the character's coordination and patience makes them less likely to slip or stumble. Additionally, because of the inherent awareness in breathing control and the placement of feet, the character will have an unusual ability to approach an enemy without being seen or heard.

Amateur

  • Scrambling: skill at climbing steep terrains or urban environments, where handholds and ledges are common.
  • Stability: the ability to retain the body's equilibrium in situations where the character might fall.
  • Stealth: improvement in the character's ability to approach others without being seen or heard.

Authority

  • Hand-over-Hand]]: allows the character to climb rope without needing to hold on with their feet, doubling the speed of climbing.

Climb Walls: the ability to climb a verticle surface with efficiency.

Expert

  • Parkour: enables rapid movement through jumbled, complex environments.



See Also,
Assassin Sage Abilities
Thief Sage Abilities