Difference between revisions of "Sub-technology (development)"

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[[File:Koi Pond.jpg|right|420px|thumb|Koi ponds are a form of aquaculture, which is a sub-technology of fishing.]]
 
[[File:Koi Pond.jpg|right|420px|thumb|Koi ponds are a form of aquaculture, which is a sub-technology of fishing.]]
'''Sub-technologies''' describe distinctive parts of an general [[Technologies|technology]]. For example, the technology of '''[[Fishing (technology)|Fishing]]''' includes the sub-technologies of [[Fishing#Hand-gathering|Hand-gathering]], [[Fishing#Catch Fishing|Catch Fishing]], [[Fishing#Aquaculture|Aquaculture]] and [[Fishing#Bowfishing|Bowfishing]]. The number of available sub-technologies in a given region depends on that region's [[Development Levels|development]].  Different sub-technologies are usually associated with specific [[Tools (development)|tools]], [[Culture (development)|culture]], [[Block  (development)|blocks]], [[Improvement  (development)|improvements]], and added [[References (trade)|references]].
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'''Sub-technologies''' are detailed revolutions in knowledge designed for a practical purpose. These give structure to the understanding of what [[Tools (development)|tools]] will be developed, how [[Culture (development)|culture]] manifests and organizes civilization, what physical sites and settings come to exist (expressed as [[Block  (development)|blocks]]) and what generalized social [[Improvement  (development)|improvements]] are implemented — in turn suggesting the presence of what [[References (trade)|trade references]].
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The relationship between sub-technologies helps define the [[Development Levels|development level]] of the localityFurthermore, sub-technologies also serve as a guideline for the creation or inclusion of [[Sage Abilities|sage abilities]].<br><br>
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== DEV-5 ==
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'''[[Hunting (technology)#Basic Hunting|Basic Hunting]]:''' the primitive killing and trapping of animals for food, with hunters acting in groups to drive and encircle animals so they can be harvested.  Plants and other food sources provide staple forage.
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'''[[Fishing (technology)#Catch Fishing|Catch Fishing]]:''' also known as artisanal fishing, the employment of primitive styles of fishing using short (rarely overnight) fishing trips close to home. The catch is not processed but is instead eaten. The amount caught usually meets the subsistence needs of the community.
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'''[[Mysticism (technology)#Mute Barter|Mute Barter]]:''' the basis of a primitive trade economy whereby more developed outsiders arrange to barter with well-placed yet isolated tribal-based settlements.  An arrangement is often made in which the outsider leaves trade goods at a pre-arranged place, thereafter signalling with a gong or by smoke.  The primitive culture examines the offer and deposits their own goods in exchange.  The goods traded for are typically crude and for practical use.
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'''[[Mysticism (technology)#Shamanism|Shamanism]]:''' enables communication with benevolent and malevolent spirits, whose threat is mitigated by the presence of a tribal shaman.  Through religious ecstasy and trance, an abnormal state of wakefulness, existing spirits are appeased and encouraged to act supportively of the shaman's people. Further, the shaman manipulates [[Wild Magic|wild magic]] through the altered states of consciousness induced by pain, fasting, herbs and extraordinary physical exertion, producing a natural degree of intoxication.  The presence of the shaman adds +1 happiness to a community.
  
Sub-technologies also serve as a guideline for the creation or inclusion of [[Sage Abilities|sage abilities]].
 
  
 
[[Category: Development]]
 
[[Category: Development]]

Revision as of 20:24, 5 June 2020

Koi ponds are a form of aquaculture, which is a sub-technology of fishing.

Sub-technologies are detailed revolutions in knowledge designed for a practical purpose. These give structure to the understanding of what tools will be developed, how culture manifests and organizes civilization, what physical sites and settings come to exist (expressed as blocks) and what generalized social improvements are implemented — in turn suggesting the presence of what trade references.

The relationship between sub-technologies helps define the development level of the locality. Furthermore, sub-technologies also serve as a guideline for the creation or inclusion of sage abilities.

DEV-5

Basic Hunting: the primitive killing and trapping of animals for food, with hunters acting in groups to drive and encircle animals so they can be harvested. Plants and other food sources provide staple forage.

Catch Fishing: also known as artisanal fishing, the employment of primitive styles of fishing using short (rarely overnight) fishing trips close to home. The catch is not processed but is instead eaten. The amount caught usually meets the subsistence needs of the community.

Mute Barter: the basis of a primitive trade economy whereby more developed outsiders arrange to barter with well-placed yet isolated tribal-based settlements. An arrangement is often made in which the outsider leaves trade goods at a pre-arranged place, thereafter signalling with a gong or by smoke. The primitive culture examines the offer and deposits their own goods in exchange. The goods traded for are typically crude and for practical use.

Shamanism: enables communication with benevolent and malevolent spirits, whose threat is mitigated by the presence of a tribal shaman. Through religious ecstasy and trance, an abnormal state of wakefulness, existing spirits are appeased and encouraged to act supportively of the shaman's people. Further, the shaman manipulates wild magic through the altered states of consciousness induced by pain, fasting, herbs and extraordinary physical exertion, producing a natural degree of intoxication. The presence of the shaman adds +1 happiness to a community.