Snake Charm (spell)

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Range 30 ft.
Duration 4-14 rounds
Area of Effect 1 snake per level
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement.

Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally.