Difference between revisions of "Senses I (sage ability)"

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Indicates a level of awareness slightly above others, giving the benefit of a +1 bonus when operating in various situations, described below. The list is, at this time, by no means complete; other possibilities may present themselves after a period of game play.
 
Indicates a level of awareness slightly above others, giving the benefit of a +1 bonus when operating in various situations, described below. The list is, at this time, by no means complete; other possibilities may present themselves after a period of game play.
 
:*In conditions where [[Illumination|illumination]] is limited, the character's sight would reduce penalties by 1 point.
 
:*In conditions where [[Illumination|illumination]] is limited, the character's sight would reduce penalties by 1 point.

Revision as of 23:48, 8 December 2021

Senses I (sage ability).jpg

Indicates a level of awareness slightly above others, giving the benefit of a +1 bonus when operating in various situations, described below. The list is, at this time, by no means complete; other possibilities may present themselves after a period of game play.

  • In conditions where illumination is limited, the character's sight would reduce penalties by 1 point.
  • Prior to drinking an ingested poison, the character is entitled to a saving throw against poison at +1.
  • When there is a danger in setting off a trap, the character gains +1 to wisdom checks (but not dexterity).
  • When encountering areas where the odour within the setting would be extraordinary (defecation, a dead body, sulphur, a skunk, etcetera), the character should be able to detect the odour easily at a distance of 11 to 18 hexes (10 +1d8).



See Heightened Senses