Difference between revisions of "Recognition of Signs III (sage ability)"

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'''Recognition of Signs III''' brings into the character's knowledge an plethora of conspiratorial signs for secret societies, including the [[Thieves' Guild|thieves']] or [[Assassin's Guild|assassin's guilds]] - and the means to locate these organizations or contact them peaceably for the purpose of negotiation. The ability does not guarantee the character's safety.
 
'''Recognition of Signs III''' brings into the character's knowledge an plethora of conspiratorial signs for secret societies, including the [[Thieves' Guild|thieves']] or [[Assassin's Guild|assassin's guilds]] - and the means to locate these organizations or contact them peaceably for the purpose of negotiation. The ability does not guarantee the character's safety.
  

Revision as of 18:32, 2 October 2021

Recognition of Signs III (sage ability).jpg

Recognition of Signs III brings into the character's knowledge an plethora of conspiratorial signs for secret societies, including the thieves' or assassin's guilds - and the means to locate these organizations or contact them peaceably for the purpose of negotiation. The ability does not guarantee the character's safety.

Additionally, the character is able to identify the meaning behind magical glyphs and runes, though this in no way enables the removal of such, nor does it guarantee in any manner the ability of the character to locate these marks. However, as such marks will be seen if an attempt to find traps is successful, the symbol's meaning could then be determined.

See Also,
Heraldry, Signs & Sigils
Recognition of Signs I
Recognition of Signs II