Difference between revisions of "Push (spell)"

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[[File:Push (spell).jpg|right|525px|thumb]]
 
[[File:Push (spell).jpg|right|525px|thumb]]
'''Push''' causes an invisible force to lift and hurl back whatever objects or creatures the caster desires, within the area of effect.
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'''Push''' causes an invisible force to lift and hurl back whatever objects or creatures the caster desires, within the area of effect.  The force of the push is not great; it's enough to push enemies back ten feet, through a 180° arc from the caster — up to the weight limit specified.  The direction of the push is always away from the caster.
  
 
{{Spelltable
 
{{Spelltable
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| area of effect = 200 lbs. per level; see text
 
| area of effect = 200 lbs. per level; see text
 
| casting time = 1 round  
 
| casting time = 1 round  
| save = none
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| save = none; see text
 
| level = [[Mage 1st Level Spells|mage (1st)]]
 
| level = [[Mage 1st Level Spells|mage (1st)]]
 
}}
 
}}
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The caster may decide which creatures are affected up to the spell's limit.  When creatures are hurled back, they each suffer '''1-6 [[Damage (hit points)|damage]]'''.  If this causes any of the creatures to be [[Stun Lock|stunned]], they will fall over and take an additional 1-3 points.  There is a potential for an enemy to be thrown off a ledge or into some other form of hazard; in such cases, the creature is entitled to a saving throw against magic.

Revision as of 20:37, 9 December 2021

Push (spell).jpg

Push causes an invisible force to lift and hurl back whatever objects or creatures the caster desires, within the area of effect. The force of the push is not great; it's enough to push enemies back ten feet, through a 180° arc from the caster — up to the weight limit specified. The direction of the push is always away from the caster.

Push
Range 20 ft. + 10 per level
Duration 1 round
Area of Effect 200 lbs. per level; see text
Casting Time 1 round
Saving Throw none; see text
Level mage (1st)

The caster may decide which creatures are affected up to the spell's limit. When creatures are hurled back, they each suffer 1-6 damage. If this causes any of the creatures to be stunned, they will fall over and take an additional 1-3 points. There is a potential for an enemy to be thrown off a ledge or into some other form of hazard; in such cases, the creature is entitled to a saving throw against magic.