Difference between revisions of "Plane Shift (spell)"

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(Undo revision 13802 by Tao alexis (talk))
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| level = [[Cleric 5th Level Spells|cleric (5th)]]
 
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Transfers the desired creature to another plane of existence. If willing creatures join hands together beforehand, the cleric is able to transfer as many creatures as the cleric has levels.
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The precise point of appearance upon another plane is a matter of some luck. The table below indicates the likely distance shifted creatures will appear from the desired location. The cleric is entitled to add 1d8 per point of wisdom above 14 to this roll.
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The cleric may try to shift an unwilling creature, but in that event the creature is entitled to a saving throw — if successful, the spell is negated.
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Transfers the desired creature to another plane of existence. If willing creatures join hands together beforehand, the cleric is able to transfer as many creatures as the cleric has levels.
 
 
The precise point of appearance upon another plane is a matter of some luck. The table below indicates the likely distance shifted creatures will appear from the desired location. The cleric is entitled to add 1d8 per point of wisdom above 14 to this roll.
 
 
The cleric may try to shift an unwilling creature, but in that event the creature is entitled to a saving throw — if successful, the spell is negated.
 
 
 
 
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Revision as of 20:16, 9 October 2021

Plane Shift (spell).jpg
Plane Shift
Range touch
Duration permanent
Area of Effect 1 creature per level
Casting Time 3 rounds
Saving Throw none; see below
Level cleric (5th)

Transfers the desired creature to another plane of existence. If willing creatures join hands together beforehand, the cleric is able to transfer as many creatures as the cleric has levels.

The precise point of appearance upon another plane is a matter of some luck. The table below indicates the likely distance shifted creatures will appear from the desired location. The cleric is entitled to add 1d8 per point of wisdom above 14 to this roll.

The cleric may try to shift an unwilling creature, but in that event the creature is entitled to a saving throw — if successful, the spell is negated.

roll % distance
01-22 100 miles
23-42 20 miles
43-58 4 miles
59-72 1 mile
73-83 350 yards
84-92 70 yards
93-97 14 yards
98-00 8 feet