Difference between revisions of "Penetrate Disguise (spell)"

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10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.
 
10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.
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See [[Cleric 1st Level Spells|Cleric 1st Level (spells)]]
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[[Category:Clerical Spells]]

Revision as of 15:12, 11 February 2020

Range self
Duration 10 rounds
Area of Effect 120 ft.; 10 creatures
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Enables the caster to see through the disguise of any creature, regardless of whether the ruse is magical or non-magical. The form of magic—if that is the case—will be revealed: change self, friends, polymorph, etc.

10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.

See Cleric 1st Level (spells)