Difference between revisions of "Passing Through (sage ability)"

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'''Passing Through''' is an amateur-status ability.
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'''Passing Through''' is an amateur-status ability, enabling the character to "slip past" others without being seen.  This is possible even in broad daylight, even if a character is [[On Guard (sage ability)|on guard]] — though the trick requires waiting for the right "moment."  To determine when the moment occurs, a d100 is rolled, giving a time of 1 to 100 minutes.  This indicates how long the character must wait; this number is withheld from the player.
  
Empowers the character with the ability to move past a single person that is "[[On Guard|on guard]]," even in broad daylight, so long as expedience is not a conditionEssentially, the character watches, and waits for the right moment, having observed the habits of the person that is bypassedThen, moving at normal speed, the character simply ''walks past,'' without being noticed.
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One attempt can be made to pass a given site per dayUp to four guards may circumvented; more offer too many chances for the passing character to be seen.
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Access must be unblockedThe passing character cannot be visibly [[Armour List|armoured]] or seen to be carrying [[Weapons List|weapons]].
  
This may require waiting for a second guard to take a break; or waiting for a changing of the guard.  If multiple guards are engaged in a discussion, and one or fewer are actively on guard, the moment of passing remains possibleThe character's distance from the single guard is not relevant; it is a matter of timingThis may take a hour or more to accomplish — but the ability promises that it will be accomplished, and without a die roll.
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== Example of Movement ==
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Natasha wishes to enter a citadel inside a town, where there are two [[Guard|guards]] postedShe can see the large double door is slightly ajar, giving her enough room to slip insider.  Because it may take a lot of time before her chance occurs (1 to 100 minutes), Natasha dresses in a way that doesn't attract attentionShe posits a reasonable cover: selling flowers, [[Busking (sage ability)|busking]] or having two companions along that engage her in conversation.
  
If a second guard is actively watching also, the ability will be foiled; as well, if an action is taken beyond moving pass, this will also draw immediate attentionNor will the ability enable the character to smuggle other persons pastIf more than one character with the ability wishes to move past, the act will have to take place at different momentsThe timing typically requires a die roll of 1 to 100 minutes between opportunities to successfully move past a guard.
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For each 30-minute period that Natasha waits, '''one random person''' present — someone in authority — '''will make a wisdom check'''.  If successful, the guard, or other person responsible, will approach Natasha and make inquiriesIf so, she must either make haste to leave or explain her presenceA bad explanation could produce bullying or threats against Natasha, who must decide what to doIn any case, the opportunity to pass has been lost.
  
If someone distracts the guards, so that they cease to be actively on guard, of course this will provide the character with a more immediate opportunity.
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== Creating a Distraction ==
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If a distraction is made by another character, using whatever means is available, characters able to pass through will get one brief chance to do so without having to wait.  They must, however, make a dexterity check.  If successful, the passing through is accomplished; otherwise, the character will be noticed and immediately confronted, perhaps chased or arrested, depending on the circumstance.
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== Usefulness ==
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The ability can be used to avoid paying [[Toll|tolls]] at a [[Town Gate|town gate]], as well as other like inconveniences.  Because this is an ability and not a spell, the character can move past one obstruction after another, so long as each obstruction is passed no more than one time per day.
  
Characters can thus move right through a [[Town Gate|town gate]] or past a [[Toll|toll]] without paying.  Because this is an ability and not a spell, the skill can be repeated as often as necessary, within the time frame provided.  Note that repeated attempts in a single day will increase the amount of time waiting for the next opportunity by 25 minutes, cumulatively.  Thus, once entering a space, the character with the ability would have to wait d100 +25 minutes to slip out again; and then d100 +50 minutes to enter a second time that day.
 
  
Once inside a facility, the character would be able to rely upon the sage [[Acceptance (sage ability)|acceptance]] to remain in that place unmolested.
 
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See [[Guile (sage study)|Guile]]
 
See [[Guile (sage study)|Guile]]
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[[Category: Sage Abilities]][[Category: Don't Review until 2024]]

Latest revision as of 04:30, 6 May 2022

Passing Through (sage ability).jpg

Passing Through is an amateur-status ability, enabling the character to "slip past" others without being seen. This is possible even in broad daylight, even if a character is on guard — though the trick requires waiting for the right "moment." To determine when the moment occurs, a d100 is rolled, giving a time of 1 to 100 minutes. This indicates how long the character must wait; this number is withheld from the player.

One attempt can be made to pass a given site per day. Up to four guards may circumvented; more offer too many chances for the passing character to be seen. Access must be unblocked. The passing character cannot be visibly armoured or seen to be carrying weapons.

Example of Movement

Natasha wishes to enter a citadel inside a town, where there are two guards posted. She can see the large double door is slightly ajar, giving her enough room to slip insider. Because it may take a lot of time before her chance occurs (1 to 100 minutes), Natasha dresses in a way that doesn't attract attention. She posits a reasonable cover: selling flowers, busking or having two companions along that engage her in conversation.

For each 30-minute period that Natasha waits, one random person present — someone in authority — will make a wisdom check. If successful, the guard, or other person responsible, will approach Natasha and make inquiries. If so, she must either make haste to leave or explain her presence. A bad explanation could produce bullying or threats against Natasha, who must decide what to do. In any case, the opportunity to pass has been lost.

Creating a Distraction

If a distraction is made by another character, using whatever means is available, characters able to pass through will get one brief chance to do so without having to wait. They must, however, make a dexterity check. If successful, the passing through is accomplished; otherwise, the character will be noticed and immediately confronted, perhaps chased or arrested, depending on the circumstance.

Usefulness

The ability can be used to avoid paying tolls at a town gate, as well as other like inconveniences. Because this is an ability and not a spell, the character can move past one obstruction after another, so long as each obstruction is passed no more than one time per day.


See Guile