Difference between revisions of "Morale"

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'''Morale''' describes the confidence, enthusiasm and discipline of a person or group at a particular time, depending on recent events that occur in [[Combat|combat]].  Morale does not affect player characters, but it does affect both allies and enemies.  The effects of battle on morale depends upon the amount of training the combatants have and their willingness to stand their ground.  Morale is improved by circumstances such as [[Morale Strengthening (sage field)|leadership]], belief and the consequences of failing to defend a position.  Morale is measured as a number between 2 and 12; this is the number that must be thrown on 2d6 if the combatant is to maintain their morale.  Otherwise, morale is considered to have failed and the combatant must either give ground or flee.
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== Standard Morale ==
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:''Main Article: [[Standard Morale|standard morale]]''
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When engaging in combat, most [[Non-levelled Characters|Non-levelled]] [[Non-player Characters|non-player characters]] (NPCs) are considered to have a standard morale equal to 9.  This describes both hirelings and followers at the start of their association with the players, whether or not those individuals have received [[Combat Training|combat training]], unless these are [[Experience Level|levelled]] persons, in which case their morale would be 8.  All children younger than 14 have a standard morale of 10.

Revision as of 17:50, 19 July 2020

Morale describes the confidence, enthusiasm and discipline of a person or group at a particular time, depending on recent events that occur in combat. Morale does not affect player characters, but it does affect both allies and enemies. The effects of battle on morale depends upon the amount of training the combatants have and their willingness to stand their ground. Morale is improved by circumstances such as leadership, belief and the consequences of failing to defend a position. Morale is measured as a number between 2 and 12; this is the number that must be thrown on 2d6 if the combatant is to maintain their morale. Otherwise, morale is considered to have failed and the combatant must either give ground or flee.

Standard Morale

Main Article: standard morale

When engaging in combat, most Non-levelled non-player characters (NPCs) are considered to have a standard morale equal to 9. This describes both hirelings and followers at the start of their association with the players, whether or not those individuals have received combat training, unless these are levelled persons, in which case their morale would be 8. All children younger than 14 have a standard morale of 10.