Modelling (sage study)

From The Authentic D&D Wiki
Revision as of 16:11, 22 March 2020 by Tao alexis (talk | contribs)
Jump to navigationJump to search

The act of making ceramic ware, such as pots or vessels, figurines and other objects, formed most commonly on a potter’s wheel. The study includes some knowledge of the mechanics and tools of making pottery, including the use of a kiln to fire clay. Some natural aesthetic is included in the study, as the natural color of the clay is brought out by the firing process, but the study does not include any special knowledge about design, materials, nor even the building properties of pottery fashioned for endurance.

Amateur

  • Pottering: the art of making earthenware pottery from clays that are fired at low temperatures, in pit-fires or bonfires. When fired but left unglazed, the final result is called “biscuit,” and is an intermediate stage. The potter is not ordinarily able to make specialty glazes, but is able to make an ash glaze from various kinds of wood or straw.
  • Putty & Knife: enabling the repair and preparation of pottery vessels, so that they can be made to save at +3 (or count as a “save” when the vessel can be repaired after the break), or vessels can be made to break with a +3 bonus when hurling oil and holy water, or when otherwise desired. Also counts as a bonus proficiency, doing 1-2 damage.
  • Wheel Balance: which gives much experience with the smooth movement of wheels, which allows application to the potter’s wheel and wheels for other varied purposes.

Authority

  • Glassblowing: enables the process of inflating molten glass with the aid of a blowpipe to produce bottles and other vessels. The ability includes the annealing of glass and great skill at producing multiple vessels that are very like to one another.
  • High Pottery: the application of pottery skills in the creation of stoneware and porcelain, as well as with figurines. The ability allows extensive use of jiggering and jolleying to produce more elaborately shaped objects.
  • Kilnwork I:, permits the making of small crude kilns and knowledge of how they are properly cared for and stoked. The skill allows for creating kilns of sufficient heat to anneal and fuse glass and make all forms of ceramics. The study also allows for the making of kilns to dry materials such as tobacco, malt or lumber. Any kiln can be employed by the character.

Expert

  • Kilnwork II: permits the fabrication of high quality kilns, sufficient to smelt small amounts of ore, heat limestone or act as a crematorium.



See Bard Sage Abilities