Difference between revisions of "Melf's Minute Meteors (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "'''Melf's Minute Meteors''' (''pronounced "my-newt"'') {{Spelltable | name = Melf's Minute Meteors | range = 10 ft. per level | duration = 1 Combat Rou...")
 
Line 1: Line 1:
'''Melf's Minute Meteors''' (''pronounced "my-newt"'')
+
'''Melf's Minute Meteors''' (/''my-NOOT''/)
  
 
{{Spelltable
 
{{Spelltable

Revision as of 03:44, 21 October 2022

Melf's Minute Meteors (/my-NOOT/)

Melf's Minute Meteors
Range 10 ft. per level
Duration 1 round
Area of Effect 25 ft. radius circle; 1 meteor
per level
Casting Time 2 rounds
Saving Throw none
Level mage (3rd)

Enables the caster to call down small meteoric stones, striking creatures or objects at the caster’s behest—each meteor causing 2-7 hit points of damage. No more than three missiles may strike any 5’ square area—which means that large creatures may be hit by more than three, depending upon their size. Individuals struck by the missiles must making a saving throw for their primary armor against crushing blow—those with a dexterity of 13 or higher can interpose their shield and—if that fails save—the armor being struck after. All meteors will strike in a single round.