Magic Stone (spell)

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Magic Stone.PNG
Range 20 ft.
Duration 10 rounds per level; see below
Area of Effect 1 stone per level
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Causes an ordinary stone to become a magical weapon when thrown at an opponent. Any person may throw the stone once it is made magical. The stone is hurled; the thrower of the stone must hit AC 10. Successful hits cause 3 hit points of damage.

The range of the stone is the same as the range of a thrown club: 1-3 hexes, short range; 4-5 hexes, medium range; 6-7 hexes, long range. Stones thrown past long range lose their magic and cause no damage.

A stone that is dropped also loses its magic.

Up to four stones may be inserted into a tawkra ball, a wicker ball which will sustain the magical stones. Only one tawkra ball may be used per casting of the spell.

The spell cannot affect stones that are already magical.

See Cleric 1st Level (spells)