Magic Stone (spell)

From The Authentic D&D Wiki
Revision as of 03:34, 11 February 2020 by Simon (talk | contribs)
Jump to navigationJump to search
Magic Stone.PNG
Range 20 ft.
Duration 10 rounds per level; see below
Area of Effect 1 stone per level
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Causes an ordinary stone to become a magical weapon when thrown at an opponent. Any person may throw the stone once it is made magical. The stone is hurled; the thrower of the stone must hit AC 10. Successful hits cause 3 hit points of damage.

The range of the stone is the same as the range of a thrown club: 1-3 hexes, short range; 4-5 hexes, medium range; 6-7 hexes, long range. Stones thrown past long range lose their magic and cause no damage.

A stone that is dropped also loses its magic.

Up to four stones may be inserted into a tawkra ball, a wicker ball which will sustain the magical stones. Only one tawkra ball may be used per casting of the spell.

The spell cannot affect stones that are already magical.