Difference between revisions of "Magic Stone (spell)"

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Causes an ordinary stone to become a magical weapon when thrown at an opponent. Any person may throw the stone once it is made magical. The stone is hurled; the thrower of the stone must hit AC 10. Successful hits cause 3 hit points of damage.
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Causes an ordinary stone to become a magical projectile when thrown at an opponent. Once the spell has been cast and the stone has been invested with magic, it may be thrown by any person who is also of the caster's religion. The stone must be held and not put down, or the magic dissipates.  If it is hurled at an enemy, however, the stone will automatically cause 3 hit points of damage.  Because of the dweomer, the thrower need only hit AC 10 to cause this damage.
  
The range of the stone is the same as the range of a thrown club: 1-3 hexes, short range; 4-5 hexes, medium range; 6-7 hexes, long range. Stones thrown past long range lose their magic and cause no damage.
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The range adjustments of the stone are as follows: 1-3 hexes (+/-0); 4-5 hexes (-2 to hit); 6-7 hexes (-5 to hit). Stones thrown past 7 hexes lose their magic and cause no damage.  As well, a stone that is fumbled and dropped also loses its magic.
  
A stone that is dropped also loses its magic.
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[[File:Magic Stone.PNG|220px|thumb|tawkra|]]It is possible to insert up to four stones into a tawkra ball, a wicker ball which will sustain the magic. Only one tawkra may be used per casting of the spell.  If the tawkra is used in this way, the combined damage of all the stones contained inside will affect the target at once.
 
 
Up to four stones may be inserted into a tawkra ball, a wicker ball which will sustain the magical stones. Only one tawkra ball may be used per casting of the spell.
 
  
 
The spell cannot affect stones that are already magical.
 
The spell cannot affect stones that are already magical.
 
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See [[Cleric 1st Level Spells|Cleric 1st Level (spells)]]
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[[Category:Clerical Spells]]
 
[[Category:Clerical Spells]]

Revision as of 06:44, 14 February 2020

Magic Stone.PNG
Range 20 ft.
Duration 10 rounds per level; see below
Area of Effect 1 stone per level
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Causes an ordinary stone to become a magical projectile when thrown at an opponent. Once the spell has been cast and the stone has been invested with magic, it may be thrown by any person who is also of the caster's religion. The stone must be held and not put down, or the magic dissipates. If it is hurled at an enemy, however, the stone will automatically cause 3 hit points of damage. Because of the dweomer, the thrower need only hit AC 10 to cause this damage.

The range adjustments of the stone are as follows: 1-3 hexes (+/-0); 4-5 hexes (-2 to hit); 6-7 hexes (-5 to hit). Stones thrown past 7 hexes lose their magic and cause no damage. As well, a stone that is fumbled and dropped also loses its magic.

Magic Stone.PNG

It is possible to insert up to four stones into a tawkra ball, a wicker ball which will sustain the magic. Only one tawkra may be used per casting of the spell. If the tawkra is used in this way, the combined damage of all the stones contained inside will affect the target at once.

The spell cannot affect stones that are already magical.