Difference between revisions of "Magic Stone (spell)"

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[[File:Magic Stone.PNG|thumb|520px|]]
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{| class="wikitable"
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|-
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| Range|| 20 ft.
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|-
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| Duration || 10 rounds per level; see below
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| Area of Effect|| 1 stone per level
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|-
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| Casting Time|| 1 round
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| Saving Throw|| none
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| Level|| [[Cleric 1st Level Spells|cleric (1st)]]
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|}
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Causes an ordinary stone to become a magical weapon when thrown at an opponent. Any person may throw the stone once it is made magical. The stone is hurled; the thrower of the stone must hit AC 10. Successful hits cause 3 hit points of damage.
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The range of the stone is the same as the range of a thrown club: 1-3 hexes, short range; 4-5 hexes, medium range; 6-7 hexes, long range. Stones thrown past long range lose their magic and cause no damage.
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A stone that is dropped also loses its magic.
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Up to four stones may be inserted into a tawkra ball, a wicker ball which will sustain the magical stones. Only one tawkra ball may be used per casting of the spell.
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The spell cannot affect stones that are already magical.

Revision as of 03:34, 11 February 2020

Magic Stone.PNG
Range 20 ft.
Duration 10 rounds per level; see below
Area of Effect 1 stone per level
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Causes an ordinary stone to become a magical weapon when thrown at an opponent. Any person may throw the stone once it is made magical. The stone is hurled; the thrower of the stone must hit AC 10. Successful hits cause 3 hit points of damage.

The range of the stone is the same as the range of a thrown club: 1-3 hexes, short range; 4-5 hexes, medium range; 6-7 hexes, long range. Stones thrown past long range lose their magic and cause no damage.

A stone that is dropped also loses its magic.

Up to four stones may be inserted into a tawkra ball, a wicker ball which will sustain the magical stones. Only one tawkra ball may be used per casting of the spell.

The spell cannot affect stones that are already magical.