Difference between revisions of "Heraldic Code (sage ability)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[File:Heraldic Code (sage ability).jpg|right|490px|thumb]]
 
[[File:Heraldic Code (sage ability).jpg|right|490px|thumb]]
'''Heraldic code''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that provides  
+
'''Heraldic code''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that provides characters with knowledge of the design, display and meaning of symbols used by families and kingdoms as evidence of their rank and ancestry.  Characters are able to recognize and assign origins to parts like lozenges, tinctures, fields, charges and much more shown on shields, armour, flags and so on.
  
 +
As an amateur, the character will know the code for every primary political entity of the world, and for every common profession.  Once the character progresses to an authority in the study, recognition of the code of every secondary region and of every [[City|city]] is added.  Finally, as expert is reached, the character will know the code for hundreds of name-level persons, every one within 500 miles in fact — and this number will expand as the character travels the world.  Since various parts of the world display distinct sorts of code, characters should be able to recognize the approximate region of origin of any sign, even if the sign itself isn't known. 
  
 +
== Symbols ==
 +
"Achievements" are a full display or depiction of all the components to which the coat of arms is entitled.  Achievements must be earned, either by the bearer or the bearer's ancestors; if one's distant ancestor committed a great act, then the descendants of that person are entitled to include that achievement in their coat of arms.  There is a central shield which is depicted, adorned with achievements.  These include crests; a torse, or wreath; a mantle, which is drapery tied to the helmet above the shield; the image of a helm; a coronet or crown; supporters, which are figures or objects placed on either side of the shield; mottos; orders which are bestowed by the state; and badges, which indicate the individual's allegiance.
 +
 +
Therefore, while an individual's person may not be recognized, a character with knowledge of heraldic code can see instantly to whom the bearer owes allegiance, his or her family, what they've personally accomplished, what their family has accomplished, where they are probably from and even what character class they are.
 +
 +
It must be acknowledged that many warriors cannot choose to wear a coat of arms, if they are not of sufficient rank or achievement.  Those that do, however, are to be reckoned with; the coat itself may offer a [[Heraldic Defense (sage ability)|magical protection]], gained through prowess and distinction.
  
The ability permits the character an understanding of the components and rules incorporated into [https://en.wikipedia.org/wiki/Heraldry#Components_and_rules heraldry], such as the meanings behind [http://en.wikipedia.org/wiki/Lozenge_(heraldry) lozenge], [http://en.wikipedia.org/wiki/Tincture_(heraldry) tincture], [http://en.wikipedia.org/wiki/Variation_of_the_field variation] and so on. Such knowledge will provide the character with the meanings behind the various symbols, so that the origin and purpose for the incorporation of insignia will be known, even if the actual ownership is not.
 
  
Additionally, this will also allow the character an interpretation of [http://en.wikipedia.org/wiki/Heraldry#National_styles national styles], relating not only to the linked European examples, but identifiers between individual cultures within the megaculture of the character's choosing. The ability is available to amateurs.
 
<br>
 
<br>
 
 
See [[Heraldry, Signs & Sigils (sage study)|Heraldry, Signs & Sigils]]
 
See [[Heraldry, Signs & Sigils (sage study)|Heraldry, Signs & Sigils]]
  
[[Category: Needs Rewrite]]
+
[[Category: Sage Abilities]][[Category: Don't Review until 2022]]

Latest revision as of 17:33, 15 October 2021

Heraldic Code (sage ability).jpg

Heraldic code is an amateur-status sage ability that provides characters with knowledge of the design, display and meaning of symbols used by families and kingdoms as evidence of their rank and ancestry. Characters are able to recognize and assign origins to parts like lozenges, tinctures, fields, charges and much more shown on shields, armour, flags and so on.

As an amateur, the character will know the code for every primary political entity of the world, and for every common profession. Once the character progresses to an authority in the study, recognition of the code of every secondary region and of every city is added. Finally, as expert is reached, the character will know the code for hundreds of name-level persons, every one within 500 miles in fact — and this number will expand as the character travels the world. Since various parts of the world display distinct sorts of code, characters should be able to recognize the approximate region of origin of any sign, even if the sign itself isn't known.

Symbols

"Achievements" are a full display or depiction of all the components to which the coat of arms is entitled. Achievements must be earned, either by the bearer or the bearer's ancestors; if one's distant ancestor committed a great act, then the descendants of that person are entitled to include that achievement in their coat of arms. There is a central shield which is depicted, adorned with achievements. These include crests; a torse, or wreath; a mantle, which is drapery tied to the helmet above the shield; the image of a helm; a coronet or crown; supporters, which are figures or objects placed on either side of the shield; mottos; orders which are bestowed by the state; and badges, which indicate the individual's allegiance.

Therefore, while an individual's person may not be recognized, a character with knowledge of heraldic code can see instantly to whom the bearer owes allegiance, his or her family, what they've personally accomplished, what their family has accomplished, where they are probably from and even what character class they are.

It must be acknowledged that many warriors cannot choose to wear a coat of arms, if they are not of sufficient rank or achievement. Those that do, however, are to be reckoned with; the coat itself may offer a magical protection, gained through prowess and distinction.


See Heraldry, Signs & Sigils