Difference between revisions of "Flame Strike (spell)"

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[[File:Flame Strike (spell).jpg|right|525px|thumb]]
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'''Flame strike''' releases a blast of flame that streams from the caster's hand or from the sky, exploding within the spell's area of effect.  Recipients are allowed a [[Saving Throws|saving throw]] to reduce the [[Damage (hit points)|damage]] by half; in addition, the recipient's [[Armour List|armour]], [[Weapons List|weapons]] and carried [[Equipment|equipment]] must also make a [[Saving Throws for Items|save against magical fire]].
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{{Spelltable
 
{{Spelltable
 
| name = Flame Strike
 
| name = Flame Strike
 
| range = 60 ft.
 
| range = 60 ft.
| duration = 1 round
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| duration = 1 [[Combat Round|round]]
| area of effect = 10 ft. circle, 30 ft. high
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| area of effect = 10 ft. diameter circle
 
| casting time = 2 rounds
 
| casting time = 2 rounds
| save = reduces 50%
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| save = reduces 50% of damage
 
| level = [[Cleric 5th Level Spells|cleric (5th)]]
 
| level = [[Cleric 5th Level Spells|cleric (5th)]]
 
}}
 
}}
  
Calls a spire of flame to descend from above and explode within the spell’s area of effect, causing 6d8 damage +1d4 per level of the cleric above 9th. Thus, a 13th level cleric would cause 6-48 damage +4d4.
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Those who are struck will suffer '''6-48 damage, +1d4 per [[Experience Level|level]] of the caster above 9th'''. Thus, a 13th level caster could deliver a flame strike that would cause 6d8 + 4d4, or 10-64 damage.  A character saving against a strike causing 45 damage, he or she would lose 22 [[Hit Points|hit points]] — the remaining fraction is disregarded.
  
Creatures who make their saving throws will suffer half the damage determined by the dice—fractions are disregarded.
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== Firestarting ==
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Because the strike lasts for a full round, other flammable items not connected with the targets, within the circle of effect, must make a saving throw vs. normal fire.  Should a significant object such as a tree or piece of furniture is set ablaze — one that cannot be easily smothered — then the resulting combustion will start to spread to other objects, unless steps are taken.
  
The fire lasts for 12 continuous seconds, and all materials and items within the flame strike must make save vs. normal fire. Flammable objects, regardless of their thickness, will alight as a group with a 5% probability per level of the caster — unless the caster pronounces prior to the flame strike that he or she wishes this probably reduced to 1% per level.
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Casting flame strike indoors will require each touched wall, the floor and the ceiling rafters of a room to make saving throw, as well as other objects, greatly increasing the possibility of starting a fire.
  
The flame strike will take effect indoors, but this doubles the likelihood of combustion.
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[[Category: Clerical Spells]][[Category: Don't Review until 2023]]
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Latest revision as of 22:39, 25 December 2021

Flame Strike (spell).jpg

Flame strike releases a blast of flame that streams from the caster's hand or from the sky, exploding within the spell's area of effect. Recipients are allowed a saving throw to reduce the damage by half; in addition, the recipient's armour, weapons and carried equipment must also make a save against magical fire.

Flame Strike
Range 60 ft.
Duration 1 round
Area of Effect 10 ft. diameter circle
Casting Time 2 rounds
Saving Throw reduces 50% of damage
Level cleric (5th)

Those who are struck will suffer 6-48 damage, +1d4 per level of the caster above 9th. Thus, a 13th level caster could deliver a flame strike that would cause 6d8 + 4d4, or 10-64 damage. A character saving against a strike causing 45 damage, he or she would lose 22 hit points — the remaining fraction is disregarded.

Firestarting

Because the strike lasts for a full round, other flammable items not connected with the targets, within the circle of effect, must make a saving throw vs. normal fire. Should a significant object such as a tree or piece of furniture is set ablaze — one that cannot be easily smothered — then the resulting combustion will start to spread to other objects, unless steps are taken.

Casting flame strike indoors will require each touched wall, the floor and the ceiling rafters of a room to make saving throw, as well as other objects, greatly increasing the possibility of starting a fire.