Difference between revisions of "Flame Strike (spell)"

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[[File:Flame Strike (spell).jpg|right|525px|thumb]]
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'''Flame strike''' releases a blast of flame that streams from the caster's hand or from the sky, exploding within the spell's area of effect.  Recipients are allowed a [[Saving Throws|saving throw]] to reduce the damage by half; in addition, the recipient's [[Armour List|armour]], [[Weapons List|weapons]] and carried [[Equipment|equipment]] must also make a [[Saving Throws for Items|save against magical fire]].
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{{Spelltable
 
{{Spelltable
 
| name = Flame Strike
 
| name = Flame Strike
 
| range = 60 ft.
 
| range = 60 ft.
| duration = 1 round
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| duration = 1 [[Combat Round|round]]
 
| area of effect = 10 ft. circle, 30 ft. high
 
| area of effect = 10 ft. circle, 30 ft. high
 
| casting time = 2 rounds
 
| casting time = 2 rounds
| save = reduces 50%
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| save = reduces 50% of damage
 
| level = [[Cleric 5th Level Spells|cleric (5th)]]
 
| level = [[Cleric 5th Level Spells|cleric (5th)]]
 
}}
 
}}

Revision as of 22:24, 25 December 2021

Flame Strike (spell).jpg

Flame strike releases a blast of flame that streams from the caster's hand or from the sky, exploding within the spell's area of effect. Recipients are allowed a saving throw to reduce the damage by half; in addition, the recipient's armour, weapons and carried equipment must also make a save against magical fire.

Flame Strike
Range 60 ft.
Duration 1 round
Area of Effect 10 ft. circle, 30 ft. high
Casting Time 2 rounds
Saving Throw reduces 50% of damage
Level cleric (5th)

Calls a spire of flame to descend from above and explode within the spell’s area of effect, causing 6d8 damage +1d4 per level of the cleric above 9th. Thus, a 13th level cleric would cause 6-48 damage +4d4.

Creatures who make their saving throws will suffer half the damage determined by the dice—fractions are disregarded.

The fire lasts for 12 continuous seconds, and all materials and items within the flame strike must make save vs. normal fire. Flammable objects, regardless of their thickness, will alight as a group with a 5% probability per level of the caster — unless the caster pronounces prior to the flame strike that he or she wishes this probably reduced to 1% per level.

The flame strike will take effect indoors, but this doubles the likelihood of combustion.