Difference between revisions of "Feign Death (spell)"

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The creature under the spell is able to dispel the effect at will, but it will take three full rounds before the creature will be able to take any action (even speaking or moving his or her eyes) — but full movement and action will be possible after that time.
 
The creature under the spell is able to dispel the effect at will, but it will take three full rounds before the creature will be able to take any action (even speaking or moving his or her eyes) — but full movement and action will be possible after that time.
 
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Revision as of 20:37, 15 July 2020

Feign Death
Range touch
Duration 6 rounds + 1 round per level
Area of Effect 1 creature
Casting Time 1 move
Saving Throw none
Level cleric (3rd); druid (2nd)

Creates the appearance of death for creatures of the cleric’s faith, so that those examining the creature would be unable to tell that the spell’s recipient were alive.

The affected creature can hear, smell and know what is going on, but no feeling or sight of any sort is possible. The creature will sense if damage is done, but will not react, as the spell will not be broken — damage caused with be at 50% of normal.

Paralysis, poison or energy drain will not affect a creature under the influence of the spell — even undead will perceive that there is no energy to be drained, and thus leave the recipient alone. Poison injected into the body will be made inert and harmless, and will not assert itself when the duration of the spell has passed.

Unwilling creatures cannot be affected by the spell.

The creature under the spell is able to dispel the effect at will, but it will take three full rounds before the creature will be able to take any action (even speaking or moving his or her eyes) — but full movement and action will be possible after that time.