Difference between revisions of "Dispel Emotion (spell)"

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| name = Dispel Emotion
 
| name = Dispel Emotion
 
| range = self
 
| range = self
| duration = 3 rounds +1 round per level
+
| duration = 3 [[Combat Round|rounds]] +1 round per [[Experience Level|level]]
 
| area of effect = 60 ft. radius
 
| area of effect = 60 ft. radius
| casting time = 2 [[Combat Round|rounds]]
+
| casting time = 2 rounds
 
| save = none
 
| save = none
 
| level = [[Illusionist 4th Level Spells|illusionist (4th)]]
 
| level = [[Illusionist 4th Level Spells|illusionist (4th)]]

Revision as of 02:10, 15 October 2023

Dispel Emotion (spell).jpg

Dispel Emotion stifles aggressive or passionate emotions of all creatures within the area of effect, including the caster, so as to produce a sudden and profound disinterest in matters such as combat, fury, sexual passion or the like, for the duration of the spell.

Dispel Emotion
Range self
Duration 3 rounds +1 round per level
Area of Effect 60 ft. radius
Casting Time 2 rounds
Saving Throw none
Level illusionist (4th)

Creatures affected will suddenly find themselves behaving quite passively, not only towards their own kind, but in fact towards any other also affected by the spell. All will be open to the sharing of ideas or negotiation, and will for the most part remain in place, moving no more than 10’ a round, and only then in order to bring themselves to a more comfortable distance for communication.

Note that the caster’s party and allies will likewise be affected by the spell, just as any other creature. The caster, however, while unable to take part in any aggressive action, or urge others towards aggressive action, will not be compelled to communicate but may move freely to a better advantage point—provided he or she does not do so at a speed greater than 3 hexes per round. Any faster speed will have the effect of breaking the spell for those nearby—see below.

The caster may also enable others to move freely, so long as he is able to touch them. To touch another individual—and thus give them the power to move freely also—the caster must enter their hex. Thus, the caster can ‘free’ up to three creatures per round of movement.

However, once an aggressively behaving creature (shouting, attacking, etc.) has either moved within 1 hex of an affected creature, or has at a distance physically interacted with a creature (throwing an object, striking with a missile, affecting with another spell), the affected creature will be freed of the spell.

Others, however, will continue to behave as before. Thus, the pattern of breaking the spell will typically be a wave that sweeps from the outside inwards, until either the spell duration is past or all persons have been broken free of the spell.

Note that rapid movement by the caster, or any the caster has ‘freed,’ will be treated as aggressive movement, so those adjacent to a freed person’s entire path of movement will be disenchanted by the disturbance in the spell’s dweomer.