Difference between revisions of "Detect Malevolence (spell)"

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The spell reveals only those threats that derive from living beings, regardless of intelligence or sentience.  Traps and unsafe ground are not detected.
 
The spell reveals only those threats that derive from living beings, regardless of intelligence or sentience.  Traps and unsafe ground are not detected.
 
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[[Category:Clerical Spells]]
 

Revision as of 22:25, 14 February 2020

Detect Malevolence.jpg
Detect Malevolence
Range self
Duration 10 +5 rounds per level
Area of Effect 10 ft. wide, 120 ft. path
Casting Time 1 round
Saving Throw none
Level cleric (1st); mage (2nd)

Reveals enemies of the caster, specifically those wishing to bring harm or threaten the caster’s self or companions. The spell will reveal the degree of threat, defining it as faint, moderate, strong or overwhelming. If no malevolence is detected by the spell at all, it should be assumed that others are open to the possibility of assisting the caster or the rest of the party.

The spell reveals only those threats that derive from living beings, regardless of intelligence or sentience. Traps and unsafe ground are not detected.