Difference between revisions of "Detect Life (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 19: Line 19:
  
 
As the cleric turns or moves, so too will the area effect of the spell.
 
As the cleric turns or moves, so too will the area effect of the spell.
 
See [[Cleric 2nd Level Spells|Cleric 2nd Level (spells)]]
 
  
 
[[Category:Clerical Spells]]
 
[[Category:Clerical Spells]]

Revision as of 14:57, 14 February 2020

Range self
Duration 5 rounds per level
Area of Effect 10 ft. wide, 60 ft. +10 ft. per level path
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Identifies the presence of living things within the area of effect. The spell will distinguish between plants, animals and fungus, and among animals will distinguish reptiles, amphibians, mammals, birds, fish, insects and hard/soft bodied creatures from one another.

Though the caster’s vision may be obscured, the spell will detect the presence of life through rock, wood or stone.

As the cleric turns or moves, so too will the area effect of the spell.