Difference between revisions of "Detect Life (spell)"

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{| class="wikitable"
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|-
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| Range|| self
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| Duration || 5 rounds per level
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| Area of Effect|| 10 ft. wide, 60 ft. +10 ft. per level path
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| Casting Time|| 1 round
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| Saving Throw|| none
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| Level|| [[Cleric 2nd Level Spells|cleric (2nd)]]
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|}
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Identifies the presence of living things within the area of effect. The spell will distinguish between plants, animals and fungus, and among animals will distinguish reptiles, amphibians, mammals, birds, fish, insects and hard/soft bodied creatures from one another.
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Though the caster’s vision may be obscured, the spell will detect the presence of life through rock, wood or stone.
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As the cleric turns or moves, so too will the area effect of the spell.
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See [[Cleric 1st Level Spells|Cleric 1st Level (spells)]]
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[[Category:Clerical Spells]]

Revision as of 15:27, 11 February 2020

Range self
Duration 5 rounds per level
Area of Effect 10 ft. wide, 60 ft. +10 ft. per level path
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Identifies the presence of living things within the area of effect. The spell will distinguish between plants, animals and fungus, and among animals will distinguish reptiles, amphibians, mammals, birds, fish, insects and hard/soft bodied creatures from one another.

Though the caster’s vision may be obscured, the spell will detect the presence of life through rock, wood or stone.

As the cleric turns or moves, so too will the area effect of the spell.

See Cleric 1st Level (spells)