Difference between revisions of "Detect Charm (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 17: Line 17:
  
 
Up to ten creatures may be examined, and each examination requires one round.
 
Up to ten creatures may be examined, and each examination requires one round.
 
See [[Cleric 2nd Level Spells|Cleric 2nd Level (spells)]]
 
  
 
[[Category:Clerical Spells]]
 
[[Category:Clerical Spells]]

Revision as of 14:57, 14 February 2020

Range self
Duration 10 rounds
Area of Effect 10 ft. wide, 60 ft. +10 ft. per level path
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Detects where a charm or similar enchantment is affecting a creature’s choices or beliefs. Suggestion, enthrall, hypnotic pattern and the like are all detected by the spell.

Up to ten creatures may be examined, and each examination requires one round.