Continual Light (spell)

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Range cleric, 120 ft.; illusionist, 60 ft.
Duration permanent
Area of Effect 60 ft. diameter globe
Casting Time 2 rounds
Saving Throw none; see below
Level cleric (3rd); illusionist (3rd); mage (3rd)

Raises dead humanoids as either zombies or skeletons, depending upon the state of the dead at the time of raising. If the creature retains more than 50% of its body flesh, it will be raised as a zombie; otherwise, as a skeleton.

See Cleric 3rd Level (spells), Illusionist 3rd Level (spells), Mage 3rd Level (spells)