Difference between revisions of "Continual Light (spell)"

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| Range|| cleric, 120 ft.; illusionist, 60 ft.
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| Duration || permanent
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| Area of Effect|| 60 ft. diameter globe
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| Casting Time|| 2 rounds
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| Saving Throw|| none; see below
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| Level|| [[Cleric 3rd Level Spells|cleric (3rd)]]; [[Illusionist 3rd Level Spells|illusionist (3rd)]]; [[Mage 3rd Level Spells|mage (3rd)]]
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Raises dead humanoids as either zombies or skeletons, depending upon the state of the dead at the time of raising. If the creature retains more than 50% of its body flesh, it will be raised as a zombie; otherwise, as a skeleton.
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See [[Cleric 3rd Level Spells|Cleric 3rd Level (spells)]], [[Illusionist 3rd Level Spells|Illusionist 3rd Level (spells)]], [[Mage 3rd Level Spells|Mage 3rd Level (spells)]]
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[[Category:Clerical Spells]]

Revision as of 22:20, 11 February 2020

Range cleric, 120 ft.; illusionist, 60 ft.
Duration permanent
Area of Effect 60 ft. diameter globe
Casting Time 2 rounds
Saving Throw none; see below
Level cleric (3rd); illusionist (3rd); mage (3rd)

Raises dead humanoids as either zombies or skeletons, depending upon the state of the dead at the time of raising. If the creature retains more than 50% of its body flesh, it will be raised as a zombie; otherwise, as a skeleton.

See Cleric 3rd Level (spells), Illusionist 3rd Level (spells), Mage 3rd Level (spells)