Difference between revisions of "Combine (spell)"

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Revision as of 01:37, 11 February 2020

Combine Spell.jpg
Range touch
Duration 40 rounds
Area of Effect special
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Combines the powers of several clerics of the same faith. A spell cast by the cleric casting the spell is able to raise his or her effective casting level by 1. A +1 modifier is also applied to rolls to turn the undead. Thus, a 7th level cleric with four supporting clerics would cast spells or turn undead as though he or she were 11th level.

No additional spells are gained in this process.

Up to one additional cleric may be combined per original level of the casting cleric. Additional clerics may be touched at any time during the spells duration.

Combined clerics must concentrate to an equal degree as the originating cleric upon any spells cast.

Once a combined cleric is touched, they must remain within 8 hexes of the caster; should a combined move out of this range, the spell will break for that cleric. However, if the cleric approaches the caster again within the duration, and is touched again, and recombined.