Difference between revisions of "Combat Round"

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[[File:Combat Round.jpg|right|525px|thumb]]
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[[File:Combat Round.jpg|right|560px|thumb]]
'''Combat Rounds''' are units of time, nominally equal to 12 seconds.  Because [[Combat|combat]] functions on a "turn-based system," these 12 seconds account for the movement of all sides in a conflict.  Additionally, how much a given creature can do in the space of 12 seconds differs according to their speed — that is, the number of [[Action Points|'''action points''']] (AP) they possess.  A creature with 5 AP can do more in 12 seconds than a creature with 3 AP.  Multiple combatants may therefore be moving at different speeds, attacking at different moments with relation to each other ... this is why the "round" is recognized as a unit of time in name only.
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'''[[Combat]] rounds''' are units of time, nominally equal to 12 seconds.  Because combat functions as a "turn-based system," these 12 seconds account for movement occurring of all sides in a conflict.
  
When discussing the overall time that a combat has taken, the number of rounds are added together and multiplied by 12 seconds.  But no part of the actual combat relies upon the passage of time as a unit.  All actions rely upon the number of AP each combatant possesses.  Additionally, the '''turn-based resolution''' of each combat round must be understood as '''metaphorical'''All combatants in an ongoing combat are in constant motion, constantly swinging, dodging, parrying, occasionally striking their opponents.  The enemy does not "wait" for the character party to make their attacks.  The attacks are symbolic of the gestalt of all the fighting that has taken place up until the moment of the last thrown die.
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How many actions a given combatant can perform in the space of 12 seconds depends on their '''[[Action Points|action points]]''' (AP); these can be assigned to specific efforts and [[Movement (stride)|movements]], as described on the link.  A combatant with 5 AP can do more in 12 seconds than one with 3 APHowever, while multiple combatants are moving at different speeds, attacks are nevertheless resolved with one side of the combat having the upper hand over the other ("our turn"), only to surrender that advantage to the other side ("their turn").
  
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This turn-based method is chosen because its eminently playable, not because it's an accurate simulation of real combat.  Nevertheless, we can imagine all that's taking place: swinging weapons, dodging, parrying, running from or towards other opponents, weaving spells, etcetera.  When the overall length of time is needed, the number of rounds that have occurred are added together and multiplied by 12 seconds, with 5 rounds equaling a minute.
  
See also,<br>
 
[[Movement in Combat]]<br>
 
[[Movement (stride)]]
 
  
[[Category: Don't Review until 2022]]
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See [[Movement in Combat]]
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[[Category: Don't Review until 2024]]

Latest revision as of 07:13, 3 January 2022

Combat Round.jpg

Combat rounds are units of time, nominally equal to 12 seconds. Because combat functions as a "turn-based system," these 12 seconds account for movement occurring of all sides in a conflict.

How many actions a given combatant can perform in the space of 12 seconds depends on their action points (AP); these can be assigned to specific efforts and movements, as described on the link. A combatant with 5 AP can do more in 12 seconds than one with 3 AP. However, while multiple combatants are moving at different speeds, attacks are nevertheless resolved with one side of the combat having the upper hand over the other ("our turn"), only to surrender that advantage to the other side ("their turn").

This turn-based method is chosen because its eminently playable, not because it's an accurate simulation of real combat. Nevertheless, we can imagine all that's taking place: swinging weapons, dodging, parrying, running from or towards other opponents, weaving spells, etcetera. When the overall length of time is needed, the number of rounds that have occurred are added together and multiplied by 12 seconds, with 5 rounds equaling a minute.


See Movement in Combat