Difference between revisions of "Bard Combat Abilities"

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|+ Missile Range in Combat Hexes
 
|+ Missile Range in Combat Hexes
 
! Weapon !! Point Blank !! Short !! Medium !! Long
 
! Weapon !! Point Blank !! Short !! Medium !! Long

Revision as of 03:34, 20 March 2020

With every level, bards roll a d6 to determine their additional hit points. At 1st level, bards are presumed to have rolled a '6' on the die, starting with 'full' hit points. Bards also gain hit points for their body mass, which is rolled by the DM.

Bards are limited in their armor types to padded, leather, studded leather or chain mail; they may not wear ring, scale, banded, splinted or plate mail. They are prohibited from using shields and great helmets, but may use normal helmets if they desire.

Bards are able to employ magic items that are normally employed by fighters and thieves. Bards begin with two weapon proficiencies. A new weapon proficiency is gained for every 3rd level above 1st. Below is a list of weapons a bard may use:

Weapons Available to Assassins
Weapon Damage # of Hands Break Chance Attack Form
club 1-6 one 1 in 4 hand-to-hand, hurled
dagger 1-4 one 1 in 6 hand-to-hand, hurled
dart 1-3 one 1 in 6 hand-to-hand, hurled
javelin 1-6 one 1 in 6 hurled
quarterstaff 1-6 both 1 in 6 hand-to-hand
scimitar 1-8 one 1 in 6 hand-to-hand
sling 1-4 both 1 in 6 hurled
spear 1-6 both 1 in 4 hand-to-hand, hurled
sword (broad) 2-8 one 1 in 4 hand-to-hand
sword (short) 1-6 one 1 in 6 hand-to-hand


Missile Range in Combat Hexes
Weapon Point Blank Short Medium Long
club 2 3-5 6-7 8-9
dagger 2 3-5 6-9 10-12
dart 2 3-5 6-10 11-15
javelin 2 3-9 10-18 19-27
sling 2-13 14-25 26-37
spear 2 3-6 7-12 13-18