Attacks with Two Weapons

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Dexterity Penalty to Weapon
Primary Secondary
12 or less unable to use two weapons
13-15 -2 -4

Combatants with a dexterity greater than 12 have the option of using two weapons when they attack. In all cases, both weapons must be of a type that can be used one-handedly, with the secondary weapon weighing no more than three and a half pounds. There is always a penalty that is incurred through the use of two weapons, dependent on the combatant's dexterity, as follows:

Attacking with two weapons will also adjust the number of attacks of a combatant who receives more attacks due to their level or by magical means, particularly in the number of action points (AP) spent. Remember, if a combatant employs two weapons in their attack, then a 2 AP cost must be accepted for each attack that is made. However, if the combatant is a fighter of 4th level or above, and thus potentially receives 2 attacks in a given round, then each of these attacks has only a 1 AP cost, as the attacks are considered to be lightning quick.

As an example, Ephraim is a fighter who receives 3 attacks every 2 rounds, who in turn is using a sword and a dagger when attacking. Every other round, when receiving one attack, Ephraim fights normally, using each weapon once with a cost of 4 total AP. When receiving two attacks due to his level, Ephraim uses each weapon twice - but this weapon use still uses 4 total AP.

The alternative might be to make rules wherein Ephraim's attacks are spaced between the two rounds, striking in the first round with one primary weapon and two secondary weapons, in which case the two secondary attacks would require 1 AP each to make; then striking in the second round with two primary weapons and one secondary weapon, with the AP costs reversed. This could, however, become very complicated in a large combat and may therefore not be a desirable rule to make.

Note that using a fist can be considered a second 'weapon.'

See Attacking in Combat NOT COMPLETED YET