Thingamajig (cantrip)

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Thingamajig
Range 10 ft.
Duration 1 hour
Area of Effect 1 tool
Casting Time 1 round
Saving Throw none
Level cantrip


Creates a small, useful object which can be used normally.

Objects which the cantrip will create include a corkscrew, wood plane, metal whistle, chisel, flint or steel (but not both), fish hook, sewing needle, dice cup or knucklebone, a metal stamp (without an image), tongs, small wedge, whetstone, inkwell, jeweler’s loup or hand compass. The cantrip is limited to these items.

The items are durable, and will not smash or break except by means which would normally damage them. None are considered heavy enough to do damage as a missile.

The thingamajig will emit a very weak magic for the purpose of magic detection.

See Legerdemain Cantrips