Whistle (cantrip)
From The Authentic D&D Wiki
Jump to navigationJump to search| Range | 30 ft. |
| Duration | 2 rounds |
| Area of Effect | 1 creature |
| Casting Time | 2 action points |
| Saving Throw | negates |
| Level | cantrip |
Produces a low whistling sound, similar to what the wind might make.
The cantrip is able to convey a six-word message that can be heard distinctly by 1 creature, sounding as though it were something the creature imagined having heard ‘on the wind.’
The message itself will have no influence upon the creature’s mind or intention; but if the creature fails its saving throw, it will sheathe its weapon and move off to speak to another of its companions, to explain what has been heard.