Plane Shift (spell)
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Jump to navigationJump to searchRange | touch |
Duration | permanent |
Area of Effect | 1 creature; see below |
Casting Time | 3 rounds |
Saving Throw | none; see below |
Level | cleric (5th) |
Transfers the desired creature to another plane of existence. If willing creatures join hands together beforehand, the cleric is able to transfer as many creatures as the cleric has levels.
The precise point of appearance upon another plane is a matter of some luck. The table below indicates the likely distance shifted creatures will appear from the desired location. The cleric is entitled to add 1d8 per point of wisdom above 14 to this roll.
The cleric may try to shift an unwilling creature, but in that event the creature is entitled to a saving throw — if successful, the spell is negated.
roll % | distance |
---|---|
01-22 | 100 miles |
23-42 | 20 miles |
43-58 | 4 miles |
59-72 | 1 mile |
73-83 | 350 yards |
84-92 | 70 yards |
93-97 | 14 yards |
98-00 | 8 feet |