Flame Strike (spell)
Flame strike releases a blast of flame that streams from the caster's hand or from the sky, exploding within the spell's area of effect. Recipients are allowed a saving throw to reduce the damage by half; in addition, the recipient's armour, weapons and carried equipment must also make a save against magical fire.
Range | 60 ft. |
Duration | 1 round |
Area of Effect | 10 ft. circle, 30 ft. high |
Casting Time | 2 rounds |
Saving Throw | reduces 50% of damage |
Level | cleric (5th) |
Calls a spire of flame to descend from above and explode within the spell’s area of effect, causing 6d8 damage +1d4 per level of the cleric above 9th. Thus, a 13th level cleric would cause 6-48 damage +4d4.
Creatures who make their saving throws will suffer half the damage determined by the dice—fractions are disregarded.
The fire lasts for 12 continuous seconds, and all materials and items within the flame strike must make save vs. normal fire. Flammable objects, regardless of their thickness, will alight as a group with a 5% probability per level of the caster — unless the caster pronounces prior to the flame strike that he or she wishes this probably reduced to 1% per level.
The flame strike will take effect indoors, but this doubles the likelihood of combustion.