Zephyr (spell)
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Revision as of 21:39, 1 December 2021 by Tao alexis (talk | contribs)
Zephyr creates a draft of air that moves outwards from the caster in potentially all directions — although the character can limit the arc of the wind to 60° of the compass. The wind is less powerful than a gust of wind, being no better than wind conditions of Force 3 or 4.
Range | self |
Duration | 1 round per level |
Area of Effect | moves outward at 10 ft. per level |
Casting Time | 1 round |
Saving Throw | none |
Level | mage (2nd) |