Zephyr (spell)

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Zephyr (spell).jpg

Zephyr creates a draft of air that moves outwards from the caster in potentially all directions — although the character can limit the arc of the wind to 60° of the compass. The wind is less powerful than a gust of wind, being no better than wind conditions of Force 3 or 4.

Zephyr
Range self
Duration 1 round per level
Area of Effect moves outward at 10 ft.
per level
Casting Time 1 round
Saving Throw none
Level mage (2nd)