Enlarge (spell)
Enlarge permits the caster to expand or shrink the size of the recipient, as well as his or her carried equipment, for the duration of the spell, to a potentially phenomenal degree. The recipient's mass is increased in tandem with size and height, so that a greatly enlarged creature may become profoundly dangerous — however, by a nagging quirk of the spell's magic, enlarge has no effect on the recipient's hit points, nor the recipient's action points. However, there are changes that must be taken into account.
Range | 5 ft. per level |
Duration | 5 rounds per level |
Area of Effect | 1 object or creature; see text |
Casting Time | 1 round |
Saving Throw | negates; see text |
Level | mage (1st) |
The change in size takes place with remarkable speed, transforming the recipient within the space of about 10 seconds; the recipient must expend 4 AP or a complete round during the process. Apart from this, the recipient will feel no ill-effects. From their perspective, it will be as if the world has shrunk.
Growth
Once the recipient is affected, his or her size and mass is increased by up to 20% per level of the caster. It's important to understand that while mass is increased arithmetically, the affected character's height is increased geometrically.
- For example, Yuers the 6th level mage decides to enlarge his ally Zephan by 120%. Zephan's is normally 6 feet tall and weighs 250 lbs. To calculate Yuers' new weight, we need only multiply 250 by 220%, giving us a total of 550 lbs. However, Zephan is not made to be 13+ feet high! He expands three dimensionally, in all directions; so to calculate his adjusted height, we must find the cube root of his original weight (6.3) and compare that with the cube root of 550 (8.19). We then calculate 8.19/6.3 and multiply that against Zephan's former height. We thus find that Zephan is now 7 ft., 10 in. tall. Cube roots, incidentally, can be calculated easily through excel.
Stride
While the recipient's action points are not adjusted by the spell, the length of the character's stride has increased according to the change in height. We can therefore use the cube root ratio to determine how many more hexes the recipient can move per expended AP.
Stride
Adj. Weight (lbs.) |
as per normal weapon damage | ||||||||
---|---|---|---|---|---|---|---|---|---|
1-3 | 1-4 | 2-5 | 1-6 | 2-7 | 1-8 | 2-8 | 1-10 | 1-12 | |
1 | 0-1 | 0-1 | 0-1 | 0-1 | 0-1 | 0-1 | 0-1 | 0-1 | 0-2 |
2 | 0-1 | 0-1 | 0-1 | 0-1 | 0-2 | 0-2 | 0-2 | 0-2 | 0-2 |
3-4 | 0-1 | 0-1 | 0-2 | 0-2 | 0-2 | 0-2 | 0-2 | 1-2 | 1-2 |
5-7 | 0-1 | 0-2 | 0-2 | 0-2 | 1-2 | 1-2 | 1-2 | 1-2 | 1-3 |
8-12 | 0-2 | 0-2 | 1-2 | 1-2 | 1-2 | 1-3 | 1-3 | 1-3 | 1-4 |
13-20 | 0-2 | 0-2 | 1-2 | 1-3 | 1-3 | 1-4 | 1-4 | 1-4 | 2-5 |
21-33 | 0-2 | 1-2 | 1-3 | 1-4 | 1-4 | 1-4 | 2-5 | 1-6 | 1-6 |
34-44 | 1-2 | 1-3 | 1-4 | 1-4 | 1-6 | 1-6 | 1-6 | 1-8 | 1-10 |
45-54 | 1-3 | 1-4 | 2-5 | 1-6 | 1-6 | 2-7 | 1-8 | 1-8 | 1-10 |
55-299 | normal damage for all weapons | ||||||||
300-349 | 1-3 | 1-4 | 1-6 | 1-6 | 1-8 | 2-8 | 1-10 | 1-10 | 2-12 |
350-399 | 1-3 | 1-4 | 1-6 | 2-7 | 2-8 | 1-10 | 1-10 | 1-12 | 3-12 |
400-449 | 1-4 | 1-4 | 2-7 | 1-8 | 1-10 | 1-10 | 1-12 | 2-12 | 3-12 |
450-524 | 1-4 | 2-5 | 1-8 | 2-8 | 1-10 | 1-12 | 2-12 | 3-12 | 2-16 |
525-649 | 1-4 | 1-6 | 2-8 | 1-10 | 1-12 | 2-12 | 3-12 | 3-12 | 2-16 |
650-749 | 2-5 | 1-6 | 1-10 | 1-10 | 2-12 | 3-12 | 3-12 | 2-16 | 2-20 |
750-874 | 1-6 | 2-7 | 1-10 | 1-12 | 3-12 | 3-12 | 2-16 | 2-16 | 2-20 |
875-999 | 1-6 | 1-8 | 1-12 | 2-12 | 3-12 | 2-16 | 2-16 | 3-18 | 2-20 |
1000-1099 | 1-6 | 2-8 | 1-12 | 3-12 | 2-16 | 2-16 | 2-16 | 2-20 | 2-24 |
1100-1274 | 2-7 | 1-10 | 2-12 | 3-12 | 2-16 | 2-16 | 2-20 | 2-20 | 4-24 |
1275-1474 | 1-8 | 1-10 | 3-12 | 3-12 | 2-16 | 2-20 | 2-20 | 2-24 | 4-24 |
1475-1624 | 2-8 | 1-10 | 3-12 | 2-16 | 2-20 | 2-20 | 2-20 | 3-24 | 4-24 |
1625-1974 | 1-10 | 1-12 | 2-16 | 2-16 | 2-20 | 2-20 | 3-24 | 4-24 | 4-32 |
1975 or more | 1-10 | 2-12 | 2-16 | 2-16 | 2-20 | 2-24 | 4-24 | 4-24 | 4-32 |