Find Sacred Place (sage ability)
Seek Shrines is an amateur-status ability allowing the character to locate sacred places in the wild. These are places that have been consecrated by religious entities, including shrines, graveyards, crypts, sanctuaries and other hallowed places, depending on the part of the world where they're found. Only shrines of the character's religion may be found.
The ability will also reveal the absence of a shrine within a 6-mile hex after a day's search. This is understood through hard to read markings that would be found upon trees and stones, as well as vegetation patterns and the lay of the land. If there is a shrine to be found, the character will know it by the end of the day; but it will take a total of 5-20 hours (including time spent on the first day) to actually find it. No roll is made. It is not known to the player how many such places exist, but where the religion is commonest, it's estimated that 1 in 10 six-mile hexes will contain a sacred place.
The exact nature of the sacred place will vary; shrines are by far the most common, thus the name of the sage ability. Roll a d20 to learn which place is found: shrine (1-15), secret graveyard (16-17), sanctuary (18-19), holy crypt (20). The benefit of each is as follows:
- Shrines will enable a cleric to cast spells at +2 experience levels, so that a 7th level would cast as a 9th level, when standing within 60 ft. of the shrine.
- Secret Graveyards
See Religious Design