Roads & Routes
Roads and routes are humanoid-made ways of travel, which variously fall into eight categories: high road, low road, cobbled road, dirt road, cart track, cart path, path and trail. The condition of each is determined by the amount of infrastructure present in the local 20-mile hex of the game world. Some roads cannot be used by any vehicle, or even by a mount in the hands of an amateur-skilled rider. Better roads facilitate travel, so that greater distances may be covered in the space of a day.
Route Descriptions
High Roads are paved surfaces with even surfaces of stone blocks or concrete, that are continuously maintained. They offer a smooth, firm purchase and good drainage. The roadstead is wide enough to accommodate two, three or four wagons, depending on how many hundreds of infrastructure are present in the hex. High roads will include toll bridges of stone construction across rivers between 7 to 20 pts. Rivers or streams less than 7 pts. will be bridged and will not charge tolls. For rivers between 20 and 28 pts., a ferry will be available for crossing. Transshipment on boats will be available for any size of river above 28 pts.
Route | Limitations on travel |
walk distance per hour (miles) |
---|---|---|
High road | none | NA |
Low road | none | NA |
Cobbled road | none | NA |
Dirt road | none | NA |
Cart track | none | NA |
Cart path | none | NA |
Path | none | NA |
Trail | none | NA |
Low Roads are paved surfaces made of smooth flat paving stones and mortar, with fair drainage.