Penetrate Disguise (spell)
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Range | self |
Duration | 10 rounds |
Area of Effect | 120 ft.; 10 creatures |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st) |
Enables the caster to see through the disguise of any creature, regardless of whether the ruse is magical or non-magical. The form of magic—if that is the case—will be revealed: change self, friends, polymorph, etc.
10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.