Cure Critical Wounds (spell)
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Jump to navigationJump to searchRange | touch |
Duration | permanent |
Area of Effect | 20 +5d10 hit points |
Casting Time | 2 rounds |
Saving Throw | none |
Level | cleric (5th); druid (5th) |
Heals 25-70 hits points of damage (20+5d10).
The cleric must touch the creature to be healed, so creatures without corporeal bodies cannot be affected; the spell will affect creatures which can be struck only with magical weapons, but will not affect those which can be struck only by iron or silver.
The total healing may be shared by more than one recipient.
To use the reverse of the spell, cause critical wounds, the cleric must successfully touch an opponent, with a ‘to hit’ roll against AC 10. Damage equals healing, but cannot be shared out.
The spell does not exempt the cleric from damage that may occur through physical contact.