Water Walk (spell)
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Jump to navigationJump to searchRange | touch |
Duration | 10 rounds +10 rounds per level |
Area of Effect | 1 creature +1 creature per 2 levels |
Casting Time | 2 rounds |
Saving Throw | none; see below |
Level | cleric (3rd) |
Allows walking on water as though it were firm, grassy and level ground, similar to a ring of water walking. As faith in the cleric’s ability is required, the spell is only effective upon a believer of the cleric’s faith.
The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%.