Snake Charm (spell)
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Jump to navigationJump to searchRange | 30 ft. |
Duration | 4-14 rounds |
Area of Effect | 1 snake per level |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement.
Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally.