Melf's Minute Meteors (spell)
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Melf's Minute Meteors (/my-NOOT/)
Range | 10 ft. per level |
Duration | 1 round |
Area of Effect | 25 ft. radius circle; 1 meteor per level |
Casting Time | 2 rounds |
Saving Throw | none |
Level | mage (3rd) |
Enables the caster to call down small meteoric stones, striking creatures or objects at the caster’s behest—each meteor causing 2-7 hit points of damage. No more than three missiles may strike any 5’ square area—which means that large creatures may be hit by more than three, depending upon their size. Individuals struck by the missiles must making a saving throw for their primary armor against crushing blow—those with a dexterity of 13 or higher can interpose their shield and—if that fails save—the armor being struck after. All meteors will strike in a single round.