Flame Strike (spell)
Flame strike releases a blast of flame that streams from the caster's hand or from the sky, exploding within the spell's area of effect. Recipients are allowed a saving throw to reduce the damage by half; in addition, the recipient's armour, weapons and carried equipment must also make a save against magical fire.
Range | 60 ft. |
Duration | 1 round |
Area of Effect | 10 ft. diameter circle |
Casting Time | 2 rounds |
Saving Throw | reduces 50% of damage |
Level | cleric (5th) |
Those who are struck will suffer 6-48 damage, +1d4 per level of the caster above 9th. Thus, a 13th level caster could deliver a flame strike that would cause 6d8 + 4d4, or 10-64 damage. If a character saved against a strike causing 45 damage, he or she would lose 22 hit points — the remaining fraction is disregarded.
Firestarting
Because the strike lasts for a full round, other flammable items within the area of effect
The fire lasts for 12 continuous seconds, and all materials and items within the flame strike must make save vs. normal fire. Flammable objects, regardless of their thickness, will alight as a group with a 5% probability per level of the caster — unless the caster pronounces prior to the flame strike that he or she wishes this probably reduced to 1% per level.
The flame strike will take effect indoors, but this doubles the likelihood of combustion.