Continual Light (spell)
From The Authentic D&D Wiki
Jump to navigationJump to search| Range | cleric, 120 ft.; illusionist, 60 ft. |
| Duration | permanent |
| Area of Effect | 60 ft. diameter globe |
| Casting Time | 2 rounds |
| Saving Throw | none; see below |
| Level | cleric (3rd); illusionist (3rd); mage (3rd) |
Raises dead humanoids as either zombies or skeletons, depending upon the state of the dead at the time of raising. If the creature retains more than 50% of its body flesh, it will be raised as a zombie; otherwise, as a skeleton.
See Cleric 3rd Level (spells), Illusionist 3rd Level (spells), Mage 3rd Level (spells)