Continual Light (spell)
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Jump to navigationJump to searchRange | cleric, 120 ft.; illusionist, 60 ft. |
Duration | permanent |
Area of Effect | 60 ft. diameter globe |
Casting Time | 2 rounds |
Saving Throw | none; see below |
Level | cleric (3rd); illusionist (3rd); mage (3rd) |
Raises dead humanoids as either zombies or skeletons, depending upon the state of the dead at the time of raising. If the creature retains more than 50% of its body flesh, it will be raised as a zombie; otherwise, as a skeleton.
See Cleric 3rd Level (spells), Illusionist 3rd Level (spells), Mage 3rd Level (spells)