Quest (spell)

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Quest
Range 60 ft.
Duration until fulfilled; see below
Area of Effect 1 creature
Casting Time 3 rounds
Saving Throw negates
Level cleric (5th)

Requires a creature failing to save to perform a service and return to the cleric with proof that the deed was accomplish, or else suffer the consequences.

The spell will last in effect for 1d4 days per level of the cleric. If the quest is completed within the spell’s term, all will be well and good — but if the quest is not completed within the number of days as determined by the dice, the creature must save or be die. If the save is made, the creature is freed from the quest.

There is no limit upon the number of creatures that can be affected through repeated use of the spell.