Difference between revisions of "Fighter (class)"
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+ | The most common character class, fighter is a general designation for all those primarily motivated towards hand-to-hand combat, protection, defence, war and open plunder. As the universal combatant, fighters both protect the kingdom and threaten it. They busy themselves with the science of [[Weapons List|weapons]] and [[Armour List|armour]], while challenging themselves physically with athletics, physical determination and fortitude against the elements. | ||
+ | |||
+ | Fighters are found everywhere, taking up professions that defend the wealth of the rich or the safety of citizens. They appear as leaders, commanders, pirates, guards, town watchmen and even common soldier farmers, ready to take up arms should another war present itself. With a tradition rich in gallantry, valour, courage and grit, fighters never need to doubt their cultural importance as the ox upon which the state rests. | ||
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+ | == To Become a Fighter == | ||
+ | |||
+ | The [[Primary Attributes|primary attribute]] of the fighter is strength. Fighters may be dwarves, elves, gnomes, half-elves, halflings, half-orcs and human. | ||
+ | |||
+ | To become a fighter, a character must have these minimum ability stats: | ||
+ | 9 strength | ||
+ | 6 wisdom | ||
+ | 7 constitution | ||
+ | 6 dexterity | ||
+ | 6 charisma | ||
+ | |||
+ | Multi-classed fighters must have a minimum strength of 15. To gain a +10% experience bonus, the fighter must have a minimum strength of 16. The table shown describes the necessary experience to claim each level of the fighter, gaining hit dice and further abilities. Each level above 11th requires 250,000 additional experience. Fighters gain 3 h.p. per level above 9th, but as this is not an increase in hit dice, further constitution bonuses are not accrued. Fighters cannot progress beyond 29th level. [experience table] | ||
+ | |||
+ | Fighters possess unique combat abilities and sage abilities. Players wishing to become a fighter should familiarize themselves with these characteristics. | ||
+ | |||
+ | See Player Characters |
Revision as of 15:41, 28 June 2020
The most common character class, fighter is a general designation for all those primarily motivated towards hand-to-hand combat, protection, defence, war and open plunder. As the universal combatant, fighters both protect the kingdom and threaten it. They busy themselves with the science of weapons and armour, while challenging themselves physically with athletics, physical determination and fortitude against the elements.
Fighters are found everywhere, taking up professions that defend the wealth of the rich or the safety of citizens. They appear as leaders, commanders, pirates, guards, town watchmen and even common soldier farmers, ready to take up arms should another war present itself. With a tradition rich in gallantry, valour, courage and grit, fighters never need to doubt their cultural importance as the ox upon which the state rests.
To Become a Fighter
The primary attribute of the fighter is strength. Fighters may be dwarves, elves, gnomes, half-elves, halflings, half-orcs and human.
To become a fighter, a character must have these minimum ability stats: 9 strength 6 wisdom 7 constitution 6 dexterity 6 charisma
Multi-classed fighters must have a minimum strength of 15. To gain a +10% experience bonus, the fighter must have a minimum strength of 16. The table shown describes the necessary experience to claim each level of the fighter, gaining hit dice and further abilities. Each level above 11th requires 250,000 additional experience. Fighters gain 3 h.p. per level above 9th, but as this is not an increase in hit dice, further constitution bonuses are not accrued. Fighters cannot progress beyond 29th level. [experience table]
Fighters possess unique combat abilities and sage abilities. Players wishing to become a fighter should familiarize themselves with these characteristics.
See Player Characters